Advanced Improv Syllabus

Reference: Pirate Robot Ninja: An Improv fable

The Showcase:

The format for this showcase is The Friendliest Deathmatch, a format that blends Squid Game, Survivor, Improv, and Fight Club.

In future shows, elimination will happen after every round. But for this showcase, we’ll make sure everyone gets a chance to play Funny and Feels.

Class 1 of 6: Initiations, Finding the Game

“The Game” as described by Upright Citizen’s Brigade, is anything that’s funny or weird or unusual in a scene.

When you play the game, you’re building on the weird unusual funny thing to create more of the scene. It can be a fact about the world, a characteristic of one of the characters, or even just a pattern of behaviour.

You need to Yes, And enough to create a reality for the scene. You need to find the game to find the funny. When you heighten the truth, you get jokes; when you ground the jokes, you find the truth.

A-to-C thinking means you always have a(another) way out. Instead of thinking apple -> banana, go one step further. Apple -> banana -> Copacabana, or apple -> Isaac Newton -> gravity or apple -> original sin -> God arguing with Eve.

Finally, there are two (more) ways to initiate a scene:

Class 2 of 6: Find the Game II, Heighten & Climax

What is ‘the game’? You’ll know it when you see it.

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If you’re stuck, here are some tools you can use to escalate and get the scene going.

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Whenever you can, you should always be looking for the exit.

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Class 3 of 6: Entrances & Exits; Fast Games

Always remember – enter loud, be obvious, and signal clearly to your castmates and the audience.

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Don’t knock, just enter. And never do that foot-stomp-knocking sound thing. Knock it off!

If you need to “confirm the game”, you can say “You Wot?” and it’ll be clear.

You can enter a scene with a tag to confirm the game.

We play games so that we always have two options – play the gimmick or play the game.

A great example is Questions Only or Alphabets; rather than playing a boring, clinical scene where everybody hits their alphabets but nothing happens in the scene, have a game going on.

Class 4 of 6: Status & Feels

Status is hard to explain – I can’t tell you what it really is, I can only tell you what it feels like. Status feels like energy, confidence, attractiveness and EQ all rolled into one. Young people might call it “BDE”.

Here are some physical/visually observable traits of high and low status characters.